chapter 15 Prepare

by William 19:48,Sep 19,2023


After learning the elementary wisdom technique, Rhodes's reading speed of magic books was significantly accelerated.

It didn't take long before Rhodes closed the book and began to digest the contents.

The first half of the magic book records some of Eliot's experiences in practicing controlling the undead and meditating, while the second half contains some spells. In addition, most of the book is blank pages.

After carefully recalling what was written in the book and comparing it with the knowledge he had learned in his previous life, Rhodes felt that new knowledge suddenly appeared in his mind. He checked the system log and found that it was indeed the case.

"By reading the magic book, you have learned the first-level spells [Magic Arrow], [Slowness Technique], and [Protective Aegis]"

"[Magic Arrow lv1]: First-level magic. It consumes 6 mana and launches magic lightning to strike the enemy, causing 16 points of damage. The experience required for upgrade is 20."

"[Slowness Magic lv1]: First-level earth magic. It consumes 6 mana, reduces the speed of an enemy by 2 points, lasts for 22 seconds, and requires 10 experience points to upgrade."

"[Protective Shield lv1]: First-level earth magic. It consumes 5 mana, reduces the melee damage received by 10, lasts 22 seconds, and requires 10 experience points to upgrade."

"By reading the training experiences of other mages, you have mastered part of the knowledge about controlling undead creatures. You can continue to master it on your own, or you can spend 80 experience points to master it directly."

The damage a spell can cause, as well as the duration of the spell, are related to the caster's own mental attributes.

When he first woke up in the tomb, Rhodes's mental attribute was only 2 points. Afterwards, due to a series of racing achievements, Rhodes's current mental attribute is 6, and the effect of his spells has been enhanced to a certain extent.

According to Rhodes' estimation, his current mental attributes should only be at the apprentice level, far lower than Aelot's attributes.

Even so, Rhodes was quite satisfied, because Rhodes did not actively allocate attribute points to his spirit. He relied entirely on the attribute bonuses brought by achievements to improve his mental attributes.

Rhodes knew that when he could meditate deeply, his spiritual attributes would make a leap.

What worries Rhodes the most is not the effects of learning these spells. Due to his past life experience, the effects of these spells are not mysterious to Rhodes. On the contrary, the message at the end makes Rhodes more concerned.

Rhodes looked at the attribute panel. After killing the magic apprentice and other undead creatures, he currently has a total of 215 experience points.

The number of experience points reached the level required to upgrade the class, but Rhodes did not choose to upgrade. Instead, he chose to spend 80 experience points to learn the skill [Spirit Mark] used to control undead creatures.

Creating undead and controlling undead require two completely different skills.

Creating undead relies on the necromancer's handling of corpses and special skills of spiritualism. Spiritualism is the signature skill of the Necromancer, which requires spending skill points to learn. The vast majority of undead creatures are transformed from Spiritualism.

All you need to control the undead is a common skill. This skill can be obtained using experience points, or you can learn relevant knowledge by yourself.

[Spiritual Imprint] The principle of this skill is not complicated, but it requires a long period of practice after understanding the principle. After Rhodes mastered it through experience, he skipped the practice process and could use it directly.

It is said that this skill was originally developed by the Archmage to control lifeless golems, and later became widely spread due to the use of the Necromancer.

Rhodes learned this skill precisely to deal with the wolves below. Rhodes remembered that the Necromancer Apprentice sent two skeleton warriors into the tomb before entering it.

Since the apprentice is dead, after learning this skill, Rhodes can directly control these two skeleton warriors!

Relying on the Necromancer can control ownerless low-level undead creatures, but it is not so useful for autonomous undead creatures.

With these two skeleton warriors attracting firepower and distracting the attention of the wolves, Rhodes can rely on his sword skills to kill the wolves one by one.

When Rhodes was thinking about ways to deal with the wolves, he also considered using the original corpses in the tomb to minimize the risk. Apprentice Eliot has no activated zombies, Rhodes can activate them.

But the premise is that Rhodes must learn spiritualism.

Spiritualism is a unique skill of the Necromancer. After ordinary players learn it, they will be forced into the Necromancer camp, and their career choices will be restricted when advancing.

Rhodes had some hesitations about whether to learn spiritualism.

In previous games, most of Rhode's adventures were in Brakada, the country of wizards, and he learned more about necromancers through game forums.

Brakada extremely rejects necromancers. Once you learn spiritualism and enter the necromancer camp, these experiences will probably be useless.

After a brief hesitation, Rhodes made up his mind and chose to learn spiritualism.

Rhodes understands that for him currently, spiritualism is the most effective way to improve his strength, not only to deal with the wolves in front of him, but also to deal with the enemies behind him...

Even if you don't learn spiritualism now, you will have to learn it in the future in order to increase your strength in a short period of time.

Moreover, Rhodes has this self-confidence. Even if he does not follow the old path of his previous life, he can still become a high-level powerhouse with his two lives of gaming experience and the attribute bonus brought by his racing achievements.

Rhodes used his last skill point to learn elementary spiritualism.

"Spiritism is a unique skill of the Necromancer. Are you sure you want to learn it? Yes/No"

Rarely, the system sent a prompt before Rhodes learned spiritualism, which was a treatment that no other skill had.

Knowing clearly the side effects of learning spiritualism, Rhodes chose to learn it.

(Elementary Spiritualism: Through the study of necromancy, you no longer believe in the boundary between life and death. Death is no longer the end of life in your opinion, you have entered the door of the world of the dead. You can awaken the dead, But it seems a bit difficult to rely on your own strength alone.)

"You have obtained the racing achievement [Necromancer]"

"[Necromancer]: Learn Spiritualism. Basic reward: Favorability of the Necromancer camp +10, Favorability of the good race camp -50. When advancing, you can only choose classes related to the cemetery. Wearing reward: Spiritualism Level +1.”

Rhodes' eyes lit up when he saw the wearing reward behind the achievement.

Spiritualism is extremely draining of mana at low levels. For an apprentice-level necromancer, if he does not use the death energy from the outside world, he may not be able to awaken a skeleton soldier even if he consumes all his mana.

Because of this, raising the level of spiritualism by one level, whether it is reducing mana consumption at a low level or leaving a lot of skill points at a high level, this wearing reward can be said to be very practical.

In comparison, another positive effect that increases the necromancer's favorability is useless.

Even if the favorability level is negative, in order to extract the value from you, the necromancer will issue various tasks to you. And even if the favorability is positive, when competing for resources, the necromancer will not give up the benefits just because of a little favorability.

After clicking on Spiritualism, all preparations are completed. Rhodes received his weapon into the space ring and looked towards the dim entrance of the tomb, preparing for action.


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